Fantastic sculpt by David Richardson! Can't wait for the actual physical kit!
Monday, 4 February 2013
Monday, 21 January 2013
Halo4 Raw files
I thought I'd post up just my contributions to the Halo 4 frames,
minus the great backgrounds and grading etc.
As ever, I drew and coloured these in SBPro and exported to PS for comping.
Clicking on each should take you to the full working res.
This type of work is great, but requires a great deal of 'extra' drawing,
so for example in the first image we have the helmet as a separate element
to be lowered over the head, requiring both elements to be fully created.
There's also a good deal of off frame drawing,
allowing for some push and pull into the frame if need be.
Wednesday, 16 January 2013
Halo, Halo, Halo (Halo)
Planet
Jump Productions in association with 343 Industries and Axis Animation are
delighted to present the Halo® 4: Spartan Ops animated teaser which was revealed
as part of the Halo 4 campaign during E3 2012.
This
teaser was created for closed-door media showings of the Halo 4: Spartan Ops
experience at the 2012 Electronic Entertainment Expo. This high tempo 2 minute
sequence is a 2d pre-vis interpretation of the opening sequence of the first
episode in the series. The teaser introduces Fireteam Majestic, as they report
for duty upon the largest starship in the UNSC fleet – the UNSC Infinity. The
Infinity and its crew engage a Covenant fleet as they exit slipspace and the
Spartan Fireteams prepare for deployment to the Forerunner world known as
Requiem.
The
final version of episode one can be seen here; http://www.youtube.com/watch?v=d66NOXhwfoI
The
Halo 4: Spartan Ops animated teaser was directed by Stuart Aitken and produced
by Debbie Ross at Axis Animation alongside directors Billy Elliott, Ben Hibon
and producer Caroline Wall at Planet Jump Productions.
London-based studio Planet Jump has previously produced
trailers, title sequences and animated content for clients such as EA Games,
Sony Pictures, Virgin, Cartoon Network and the BBC and you can view more of
their work at http://www.planetjump.co.uk.
About 343 Industries
343
Industries is the publisher and developer of the blockbuster “Halo” series of
videogames and, as part of Microsoft Studios, oversees the “Halo” franchise,
including novels, comics, licensed collectibles, apparel and more. 343
Industries is home to world-class developers working on the Reclaimer Saga,
which launched with the arrival of “Halo 4” on Nov. 6, 2012, exclusively on
Xbox 360.
About “Halo”
The
“Halo” franchise is an award-winning collection of properties that has grown
into a global entertainment phenomenon. Beginning with the original “Halo:
Combat Evolved” (2001), the critically acclaimed and record-shattering series
of games has since inspired multiple New York Times bestselling novels, comic
books, action figures, apparel and more.
Published
by Microsoft Studios, the “Halo” franchise of games is exclusive to the Xbox
360 video game and entertainment system and the Xbox LIVE online entertainment
network. To date, more than 50 million copies of “Halo” games have been sold
worldwide, driving more than 5 billion hours of gameplay by people connected to
Xbox LIVE.
Tuesday, 1 January 2013
2013. The Future is a WIP
Many thanks for all the support, feedback and love in the last year,
my first full year of freelancing.
I hope to be able to share with you much of what I've been working on soon.
In the meantime, here's a small part of a WIP.
And here's to wishing all of you the best in the coming year and beyond.
C.
Friday, 30 November 2012
Autodesk Tutorial
Thanks to Chris Cheung over at Autodesk for arranging all this.
Some of you will have seen most of the samples,
but the tutorial and downloadable brush set are new and
so is my voice (apologies...)
Thursday, 29 November 2012
Monday, 12 November 2012
Live Storyboarding
Old piece, created 'live' while the Art Director and
Game Director talked through the level.
Equaly scary and fun.
And rough.
Thursday, 8 November 2012
Wednesday, 17 October 2012
Process
Here's the before and after on the previous concept piece.
And here's some of the assets:
Ttattoos drawn in Sketchbook Pro,
the textures are my own photos, and the logo was
created in Adobe Illustrator.
The tattoos are of course a rip-off of Sailor Jerry's work.
Any similarities are intentional.
The tattoos are of course a rip-off of Sailor Jerry's work.
Any similarities are intentional.
Friday, 12 October 2012
Concept Art
Here's an example of my current rendered work.
This is a personal piece to show off the technique
as most other examples will be tied up in NDA for many a year.
So something to show you guys and a portfolio piece too.
Sketchbook Pro for the underpainting and tattoos,
Photoshop for the matte overlays.
I'll post up the sbpro vs ps comparisons next week.
Then I'd better do a front view.
Wednesday, 19 September 2012
Canned
These guys were for the same project.
The credit for the cat in the baby carrier goes to the AD.
And pretty much everything else.
Pitch work for a soft drinks ad.
Pitch work for a soft drinks ad.
Turns out it's the guy on our right who's the Democrat.
Who'd have thought?
Who'd have thought?
Monday, 17 September 2012
Thursday, 2 August 2012
Friday, 27 July 2012
Sketchpage
While I never intend these to be a single illustration as such I like them to flow.
This one is somewhat disjointed I think, possibly as it was done at higher res?
Wednesday, 18 July 2012
Sketchpage Inking Capture
This starts off real-time (though I think
the capture feels laggy) and kicks up
the playback when the audio starts.
Might be a bit drowsy otherwise.
and the actual working size:
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