Saturday, 3 December 2011

BLAST from the Past #003

ATV Games. I've worked on many, 
from character modeller to concept artist to Lead Character Artist. 
I'd be happy to never do another. 
Ever.
Here's an example of all the games from 
ATV Offroad Fury Extreme (or something) to
ATV Allstars, that blended into Pure when we became a Disney owned studio. 
Lastly there is some Pure2 concepts, not to be, but had massive potential.

ATV OFFROAD FURY:



 ATV ALLSTARS:



PURE:



 PURE2 PreProduction:












INTERMISSION

The next post features work from 2005 to 2010 and
should show my transition from traditional to digital, 
image 4 is the last scanned image before I started 
drawing everything natively in the computer. 
The fully rendered images are a little cheesy,
but it seems the way forward at the moment -
though hopefully with a little more sophistication.


Wednesday, 23 November 2011

Friday, 28 October 2011

Happy Halloween

I've decided - for one reason and another - to return to painting in Photoshop.
Hello darkness my old friend.




Friday, 21 October 2011

BLAST from the Past #002.5

As a multiplayer game, Avalon was a blast,
finding a single player format was always tricky,
here's the animatic to sell the single player mode.


I only drew the frames,
the edit was done by Dan Porter and sound by Steve Rocket,
they live over here now: The Trailerfarm

Speaking of the frames, here's a few,
I coloured about 60 of these in a week.
 Back in 2005 I think...



















Monday, 3 October 2011

BLAST from the Past #002

After the Metallica game I joined the Moto GP team
to concept and build a few characters for their prototype project: Avalon.
It became a high point and the very lowpoint of my game career.
I was tasked with coming up with four distinct body types to reflect
the weapon classes: gunner, grenadier, sniper, rocketeer.
This was my initial concept. I am going to say no more, except:
WE SHOULD HAVE STOPPED HERE ;)
Circa 2004:


Of course game dev is not so simple. 
Below are the iterations and then the direction changes
which occured after a short break in the prototyping. 
Sadly the game wasn't picked up.


I was under increasing pressure to become a painter,
which lead me to where I am now I guess.
It also taught me to be as
hard as nails when it comes to feedback.












Next time, the Avalon Animatic.


INTERMISSION

Thanks all for the overwhelming response
to my last post, I think I went viral for a few hours back there...
Still busy, so more to come from the store room I'm afraid.

Saturday, 3 September 2011

BLAST from the Past #001

For a while it was illegal to post these anywhere,
it may still be, who knows!
Anyway, designs for a PS2 postapocalyptic driving/adventure game
(set to the sounds, and including the members, of a
popular anti-Napster mega band)
Dating from 2003 to 2004.


















I really enjoyed creating this stuff, and it sort of set
the ball rolling... ahh the good old days.


INTERMISSION

While I'm busy with various projects (yay) 
I wont have much time for personal work (boo!)
So we'll have to make do with some history lessons (meh!)
Thank you for your patience!