Wednesday 17 December 2014

ALIEN:Isolation (Part 3)

Early material renders for Alien:Isolation's Amanda Ripley. 2011.
These concepts were created to explore clothing variations. We decided
to go with full color painted work to help explore color and texture.

https://sites.google.com/site/cawartdepartment/ripley_03.jpg?attredirects=0

We also needed to see how the actress playing Ripley would look in all the gear.
So here, the face you see is a photo-bash on top of my painted work.
This was the first time I had used the technique and felt a little uneasy. There is also
photo texture work applied throughout to give that extre sense of reality and fidelity to the materials.

https://sites.google.com/site/cawartdepartment/ripley_01.jpg?attredirects=0

https://sites.google.com/site/cawartdepartment/ripley_02.jpg?attredirects=0


The last two sketches here lift directly from Moebius, a couple of the unused concepts he created for the original film.

I apologise now for the bare midriff and underwear versions, it seemed like a good idea to explore
that at the time. I'm really glad they went with the final suit that was designed much later on after my work was finished there.


https://sites.google.com/site/cawartdepartment/ai_ripley_concept_04.jpg?attredirects=0

Ripley's backpack explorations.

https://sites.google.com/site/cawartdepartment/ai_ripley_concept_05.jpg?attredirects=0

Ripley, full load-out. The accessories and equipment evolved
further from those here.


A line up of generic NPC's (and an early iteration of the Android). Using color and component swaps to give a variety of 'unique' looking characters.

https://sites.google.com/site/cawartdepartment/ai_ripley_concept_07.jpg?attredirects=0

Alien: Isolation TM & © 2014 Twentieth Century Fox Film Corporation. All rights reserved.